![]() The alliance member list will only show attacks and raids where the number of incoming troops is equal to or bigger than the Rally Point level. You can create routes only to your own villages. After reinforcements arrive at the target village, the ships reappear in the harbor village immediately. When you forward troops from a harbor village with available ships, you can provide your ship with the selected reinforcements so that they can travel faster.It doesn’t matter whether the troops belong to you or the other player or whether they originate from a harbor or a regular village. Details on how to forward troops can be found here. Yes – unlimited with resources – Gold usage limited to 50 Gold per day per village. The gameworld ends at specific time after 180 days for 1x speed, 120 days for 2x speed and 80 days for 3x speed. There are no World Wonders in this type of scenario. Travian: Shores of war features 6 tribes: Their population still counts for regional control, though. Victory points for the regional control are distributed among other players’ villages in the region. Players marked with the red and grey dots in the alliance list (i.e., inactive longer than 72 hours) do not receive victory points to their villages. No Victory points for inactive players □ The alliance’s victory points can be lost, conquered or destroyed. The alliance’s victory points are the sum of all points held in all villages of this alliance. To dominate a region, an alliance needs to have >50% territorial control, and the “securing” cool-down timer (24 hours) has run out. Victory points are accumulated by the alliance that dominates a region. Ancient Europewith 87 regions to be conquered. ![]()
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